When starting to think about the presentation it was important that we figured out an interesting way of presenting our information, it is not just a slideshow with notes it is a form of art, there is nothing worse than sitting down for 5 minutes to watch people just talk.
So i began looking at special ways to present the presentation, and i began looking at retro board games we could use as a basis for the presentation.
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We could use powerpoint to have slides with parts of information on, however i have used a program called Prezi before and it is very helpful in creating interesting presentations and it could be useful when trying too keep and audience entertained.
Presentation Breakdown
Minute 1 - Introduction to borad games, such as the origin and historical games that were played.
Minute 2 - Run through of a time line with specific stops on special board games such as chess, backgammon and monopoly.
Minute 3 - Future board games such as iOS games and tablet such as travel scrabble.
Minute 4 - Conclusion of presentation.
Chess
The game of chess has not been around for a short period of time, although it has takes time through the centuries to get too the game we play today the basis and gameplay has stayed moderately the same. The first recording of chess were in the 6th century in India and was know as s chaturaá¹…ga, this translates as four divisions, meaning the infantry, cavalry, elephantry and chariotry, which will evolve to the game pieces in the modern game as pawn, knight, bishop and rook.
The game was played in many future civilisations and religions such as the Persians and Muslims after their invasion of persia.
1851 was the first professional chess tournament in London, this created new problems and they had too be overcome by adding a time limit into the competitive chess world. It was around this time that real tactics and game plans came into their own with players planning out attacks and moves in advance. Two players in particular were Paul Morphy, an american chess player who just had a grasp on how too be the best and knew how too prepare moves and attacks too finish his competitor. Also a man named Wilhelm Steinitz later developed ideas on how to defend moves and avoid making his team weak and venerable too attacks, he then became the world chess champion in 1886.
The game of life.
Begin with looking back too 1860 and The game of life created by Milton Bradley, Bradley was a successful litograther whose career took a turn for the worst when Abraham Lincoln grew a beard. The game had many 'moral' issues, issues that are not as present in the modern board games we see today. Dice were not used, it was a teetotum a device that was spun and not rolled to decide the outcome of a turn. The aim of the game was too collect 100 points, and too do this you had too land on the 'good' spaces on the modified checkerboard.
Monopoly
This well loved board game can be traced way back too 1903 and too a woman named Lizzie Magie and her creation of a board game she named The landlords game. Which involved players buying plots of land, this was apparently too demonstrate the importance of how rents can enrich property owners. This was said too be the inspiration for modern day monopoly.
The game monopoly was made by a man named Charles Darrow, who took the inspiration from Lizzie Magie's game and kept the core rule of buying properties and staying on the property market, however with chance cards added and tiles such as GO and FREE PARKING.
Darrow took the game firstly too Milton Bradley, the creator of the game of life, he rejected the game. However in 1935 the Parker brothers company accepted to take on Darrows game of monopoly.
Too this day monopoly is played with families all around the world, with hundreds of editions that even include TV show and film editions of the game such as Disney and the Simpsons monopoly. Showing that it is one of the most loved board games ever.
This has began me thinking weather board games themselves are evolving with time, before games such as monopoly, board games were very competitive and orientated on players going head too head, one on one. Monopoly brought the board game up too speed in a changing world, allowing families too play in a safe but challenging way around the family home, not only teaching children risks are good but the value of money and land ownership.
Cluedo
Cluedo was a game published by the Waddingtons publishing company in leeds, 1949. The aim of this game is too find the killer in the mansion, players can play as characters and have too find out which character has killed the victim, where and with which weapon.
This again was around the same time as monopoly and has the same core gameplay mechanic of playing in a group. Like monopoly you can play with more than just two players, and teaches us skills we can use in life in piecing pieces of a puzzle together. This game mechanic pays off with cluedo also having special editions made too this day including Simpsons and sherlock cluedo, just like monopoly.
Trivial Pursuit
The game was created in 1979 by by Canadians Chris Haney and Scott Abbott. After finding pieces of their scrabble game missing they decided too create their own game. Trivial pursuit is a game in which players must rely on skill and knowledge to win the game, and it was released in 1982.
The question cards are organized into themes; for instance, in the standard Genus question set, questions in green deal with science and nature. This game can be a challenging one if players and teams are not matched with the same intellectual knowledge as there are only two difficulties easy and expert cards.
Pandemic.
Pandemic, like newer board games such as monopoly and cluedo is a team based game. Where it is important too play and enjoy the board game experience as part of a team, not an individual.
It was created in 2008 and the story is that four major diseases have broken out and infected the entire world. What makes this different is it is completley cooperative and not competitive.
Bibliography
Driver, M.
(n.d.). A history of backgammon. Retrieved March 2013, from
http://www.bkgm.com/articles/GOL/Nov00/mark.htm
Finkle, I.
(n.d.). Ancient board games in perspective. British museum press.
Hofer, M. (n.d.).
The Games We Played: The Golden Age of Board & Table Games.
Princeton Architectural Press.
Monopoly history. (n.d.).
Retrieved March 2013, from
http://www.hasbro.com/monopoly/en_GB/discover/about.cfm
Murray, H. J.
(1952). A history of board - games other than chess. Oxford university
press.
Parlett, D.
(1999). The Oxford history of board games. Oxford university press
inc.
Shapiro, D.
(2002, December). Risk : The evolution of a game. Retrieved March
2013, from http://www.thegamesjournal.com/articles/Risk.shtml